Why Halo has Lost it’s Way



On June 6th, 2011, the trailer for Halo 4 was revealed at E3. This came as a surprise to millions of Halo fans worldwide, who were uncertain if they would ever see this game come to light. After the release of the Halo spinoff game, Halo: Reach, Bungie announced that it would no longer be producing Halo games and would be moving on to new projects. Then, out of the blue, a new studio emerged to take on the mantle of producing the next generation of Halo games. This studio was called 343 Industries, comprised of former Bungie employees as well as new ones. The game would be released a year and a half later.

I, as a life-long Halo fan since the age of seven and who had played all of the games up to this point, was ecstatic to hear that this game was actually coming out and that Master Chief’s story would continue after he and his famous A.I. companion, Cortana, were left drifting towards a mysterious Forerunner planet at the end of Halo 3. I was also thrilled to hear the accompanying announcement that Halo’s expanded universe material would be continued as well. We would see the return of characters such as Master Chief’s Spartan teammates; the mind behind the Spartan program, Dr. Catherine Halsey; Senior Chief Petty Officer Franklin Mendez and many other characters introduced in the original Halo novels. The task of continuing this part of the canon fell to Karen Traviss, a New York Times Bestselling author who previously wrote novels for the Star Wars and Gears of War franchises. We were also going to be getting a new series of novels focusing on the Forerunners and expanding on the origins of the Flood and the creation of the Halo Rings, written by legendary science fiction writer, Greg Bear. All of this was incredibly exciting news to hear.

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